vsg
1.0.4
VulkanSceneGraph library
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ShaderSet provides collection of shader related settings to provide a form of shader introspection. More...
#include <ShaderSet.h>
Public Member Functions | |
ShaderSet (const ShaderStages &in_stages, ref_ptr< ShaderCompileSettings > in_hints={}) | |
void | addAttributeBinding (std::string name, std::string define, uint32_t location, VkFormat format, ref_ptr< Data > data) |
add an attribute binding, Not thread safe, should only be called when initially setting up the ShaderSet | |
void | addUniformBinding (std::string name, std::string define, uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Data > data) |
add an uniform binding. Not thread safe, should only be called when initially setting up the ShaderSet | |
void | addPushConstantRange (std::string name, std::string define, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size) |
add an uniform binding. Not thread safe, should only be called when initially setting up the ShaderSet | |
AttributeBinding & | getAttributeBinding (const std::string &name) |
get the AttributeBinding associated with name | |
UniformBinding & | getUniformBinding (const std::string &name) |
get the UniformBinding associated with name | |
const AttributeBinding & | getAttributeBinding (const std::string &name) const |
get the const AttributeBinding associated with name | |
const UniformBinding & | getUniformBinding (const std::string &name) const |
get the const UniformBinding associated with name | |
ref_ptr< ArrayState > | getSuitableArrayState (const std::set< std::string > &defines) const |
get the first ArrayState that has matches with defines in the specified list of defines. | |
ShaderStages | getShaderStages (ref_ptr< ShaderCompileSettings > scs={}) |
get the ShaderStages variant that uses specified ShaderCompileSettings. | |
int | compare (const Object &rhs) const override |
compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater, | |
void | read (Input &input) override |
void | write (Output &output) const override |
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Inherit (Args &&... args) | |
std::size_t | sizeofObject () const noexcept override |
const char * | className () const noexcept override |
const std::type_info & | type_info () const noexcept override |
bool | is_compatible (const std::type_info &type) const noexcept override |
int | compare (const Object &rhs) const override |
void | accept (Visitor &visitor) override |
void | accept (ConstVisitor &visitor) const override |
void | accept (RecordTraversal &visitor) const override |
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Object (const Object &) | |
Object & | operator= (const Object &) |
template<class T > | |
T * | cast () |
template<class T > | |
const T * | cast () const |
virtual void | traverse (Visitor &) |
virtual void | traverse (ConstVisitor &) const |
virtual void | traverse (RecordTraversal &) const |
void | ref () const noexcept |
void | unref () const noexcept |
void | unref_nodelete () const noexcept |
unsigned int | referenceCount () const noexcept |
template<typename T > | |
void | setValue (const std::string &key, const T &value) |
void | setValue (const std::string &key, const char *value) |
specialization of setValue to handle passing c strings | |
template<typename T > | |
bool | getValue (const std::string &key, T &value) const |
get specified value type, return false if value associated with key is not assigned or is not the correct type | |
void | setObject (const std::string &key, ref_ptr< Object > object) |
assign an Object associated with key | |
Object * | getObject (const std::string &key) |
get Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
const Object * | getObject (const std::string &key) const |
get const Object pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
T * | getObject (const std::string &key) |
get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const T * | getObject (const std::string &key) const |
get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< Object > | getRefObject (const std::string &key) |
get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned | |
ref_ptr< const Object > | getRefObject (const std::string &key) const |
get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
ref_ptr< T > | getRefObject (const std::string &key) |
get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
template<class T > | |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned | |
void | removeObject (const std::string &key) |
remove meta object or value associated with key | |
Auxiliary * | getOrCreateAuxiliary () |
Auxiliary * | getAuxiliary () |
const Auxiliary * | getAuxiliary () const |
Public Attributes | |
ShaderStages | stages |
base ShaderStages that other variants as based on. | |
std::vector< AttributeBinding > | attributeBindings |
std::vector< UniformBinding > | uniformBindings |
std::vector< PushConstantRange > | pushConstantRanges |
std::vector< DefinesArrayState > | definesArrayStates |
std::set< std::string > | optionalDefines |
GraphicsPipelineStates | defaultGraphicsPipelineStates |
ref_ptr< ShaderCompileSettings > | defaultShaderHints |
std::map< ref_ptr< ShaderCompileSettings >, ShaderStages, DereferenceLess > | variants |
variants of the rootShaderModule compiled for different combinations of ShaderCompileSettings | |
std::mutex | mutex |
mutex used be getShaderStages(..) so ensure the variants map can be used from multiple threads. | |
Protected Attributes | |
AttributeBinding | _nullAttributeBinding |
UniformBinding | _nullUniformBinding |
Additional Inherited Members | |
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static ref_ptr< ShaderSet > | create (Args &&... args) |
static ref_ptr< ShaderSet > | create_if (bool flag, Args &&... args) |
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static ref_ptr< Object > | create () |
static ref_ptr< Object > | create_if (bool flag) |
static void * | operator new (std::size_t count) |
provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS | |
static void | operator delete (void *ptr) |
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virtual void | _attemptDelete () const |
void | setAuxiliary (Auxiliary *auxiliary) |
ShaderSet provides collection of shader related settings to provide a form of shader introspection.