vsg  1.0.4
VulkanSceneGraph library
Public Member Functions | Public Attributes | Protected Attributes | List of all members
vsg::ShaderSet Class Reference

ShaderSet provides collection of shader related settings to provide a form of shader introspection. More...

#include <ShaderSet.h>

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Public Member Functions

 ShaderSet (const ShaderStages &in_stages, ref_ptr< ShaderCompileSettings > in_hints={})
 
void addAttributeBinding (std::string name, std::string define, uint32_t location, VkFormat format, ref_ptr< Data > data)
 add an attribute binding, Not thread safe, should only be called when initially setting up the ShaderSet
 
void addUniformBinding (std::string name, std::string define, uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Data > data)
 add an uniform binding. Not thread safe, should only be called when initially setting up the ShaderSet
 
void addPushConstantRange (std::string name, std::string define, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size)
 add an uniform binding. Not thread safe, should only be called when initially setting up the ShaderSet
 
AttributeBindinggetAttributeBinding (const std::string &name)
 get the AttributeBinding associated with name
 
UniformBindinggetUniformBinding (const std::string &name)
 get the UniformBinding associated with name
 
const AttributeBindinggetAttributeBinding (const std::string &name) const
 get the const AttributeBinding associated with name
 
const UniformBindinggetUniformBinding (const std::string &name) const
 get the const UniformBinding associated with name
 
ref_ptr< ArrayStategetSuitableArrayState (const std::set< std::string > &defines) const
 get the first ArrayState that has matches with defines in the specified list of defines.
 
ShaderStages getShaderStages (ref_ptr< ShaderCompileSettings > scs={})
 get the ShaderStages variant that uses specified ShaderCompileSettings.
 
int compare (const Object &rhs) const override
 compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater,
 
void read (Input &input) override
 
void write (Output &output) const override
 
- Public Member Functions inherited from vsg::Inherit< Object, ShaderSet >
 Inherit (Args &&... args)
 
std::size_t sizeofObject () const noexcept override
 
const char * className () const noexcept override
 
const std::type_info & type_info () const noexcept override
 
bool is_compatible (const std::type_info &type) const noexcept override
 
int compare (const Object &rhs) const override
 
void accept (Visitor &visitor) override
 
void accept (ConstVisitor &visitor) const override
 
void accept (RecordTraversal &visitor) const override
 
- Public Member Functions inherited from vsg::Object
 Object (const Object &)
 
Objectoperator= (const Object &)
 
template<class T >
T * cast ()
 
template<class T >
const T * cast () const
 
virtual void traverse (Visitor &)
 
virtual void traverse (ConstVisitor &) const
 
virtual void traverse (RecordTraversal &) const
 
void ref () const noexcept
 
void unref () const noexcept
 
void unref_nodelete () const noexcept
 
unsigned int referenceCount () const noexcept
 
template<typename T >
void setValue (const std::string &key, const T &value)
 
void setValue (const std::string &key, const char *value)
 specialization of setValue to handle passing c strings
 
template<typename T >
bool getValue (const std::string &key, T &value) const
 get specified value type, return false if value associated with key is not assigned or is not the correct type
 
void setObject (const std::string &key, ref_ptr< Object > object)
 assign an Object associated with key
 
ObjectgetObject (const std::string &key)
 get Object pointer associated with key, return nullptr if no object associated with key has been assigned
 
const ObjectgetObject (const std::string &key) const
 get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
T * getObject (const std::string &key)
 get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
const T * getObject (const std::string &key) const
 get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
 
ref_ptr< ObjectgetRefObject (const std::string &key)
 get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
 
ref_ptr< const ObjectgetRefObject (const std::string &key) const
 get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
ref_ptr< T > getRefObject (const std::string &key)
 get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
 
template<class T >
const ref_ptr< const T > getRefObject (const std::string &key) const
 get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
 
void removeObject (const std::string &key)
 remove meta object or value associated with key
 
AuxiliarygetOrCreateAuxiliary ()
 
AuxiliarygetAuxiliary ()
 
const AuxiliarygetAuxiliary () const
 

Public Attributes

ShaderStages stages
 base ShaderStages that other variants as based on.
 
std::vector< AttributeBindingattributeBindings
 
std::vector< UniformBindinguniformBindings
 
std::vector< PushConstantRangepushConstantRanges
 
std::vector< DefinesArrayStatedefinesArrayStates
 
std::set< std::string > optionalDefines
 
GraphicsPipelineStates defaultGraphicsPipelineStates
 
ref_ptr< ShaderCompileSettingsdefaultShaderHints
 
std::map< ref_ptr< ShaderCompileSettings >, ShaderStages, DereferenceLessvariants
 variants of the rootShaderModule compiled for different combinations of ShaderCompileSettings
 
std::mutex mutex
 mutex used be getShaderStages(..) so ensure the variants map can be used from multiple threads.
 

Protected Attributes

AttributeBinding _nullAttributeBinding
 
UniformBinding _nullUniformBinding
 

Additional Inherited Members

- Static Public Member Functions inherited from vsg::Inherit< Object, ShaderSet >
static ref_ptr< ShaderSetcreate (Args &&... args)
 
static ref_ptr< ShaderSetcreate_if (bool flag, Args &&... args)
 
- Static Public Member Functions inherited from vsg::Object
static ref_ptr< Objectcreate ()
 
static ref_ptr< Objectcreate_if (bool flag)
 
static void * operator new (std::size_t count)
 provide new and delete to enable custom memory management via the vsg::Allocator singleton, using the MEMORY_AFFINTY_OBJECTS
 
static void operator delete (void *ptr)
 
- Protected Member Functions inherited from vsg::Object
virtual void _attemptDelete () const
 
void setAuxiliary (Auxiliary *auxiliary)
 

Detailed Description

ShaderSet provides collection of shader related settings to provide a form of shader introspection.


The documentation for this class was generated from the following file: