vsg  1.0.4
VulkanSceneGraph library
vec3.h
1 #pragma once
2 
3 /* <editor-fold desc="MIT License">
4 
5 Copyright(c) 2018 Robert Osfield
6 
7 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
8 
9 The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
10 
11 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12 
13 </editor-fold> */
14 
15 // we can't implement the anonymous union/structs combination without causing warnings, so disabled them for just this header
16 #if defined(__GNUC__)
17 # pragma GCC diagnostic push
18 # pragma GCC diagnostic ignored "-Wpedantic"
19 #endif
20 #if defined(__clang__)
21 # pragma clang diagnostic push
22 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
23 # pragma clang diagnostic ignored "-Wnested-anon-types"
24 #endif
25 
26 #include <vsg/maths/vec2.h>
27 
28 namespace vsg
29 {
30 
32  template<typename T>
33  struct t_vec3
34  {
35  using value_type = T;
36 
37  union
38  {
39  value_type value[3];
40  struct
41  {
42  value_type x, y, z;
43  };
44  struct
45  {
46  value_type r, g, b;
47  };
48  struct
49  {
50  value_type s, t, p;
51  };
52  };
53 
54  constexpr t_vec3() :
55  value{} {}
56  constexpr t_vec3(const t_vec3& v) :
57  value{v.x, v.y, v.z} {}
58  constexpr t_vec3& operator=(const t_vec3&) = default;
59  constexpr t_vec3(value_type in_x, value_type in_y, value_type in_z) :
60  value{in_x, in_y, in_z} {}
61 
62  template<typename R>
63  constexpr t_vec3(const t_vec2<R>& v, value_type in_z) :
64  value{v.x, v.y, in_z} {}
65 
66  template<typename R>
67  constexpr explicit t_vec3(const t_vec3<R>& v) :
68  value{static_cast<T>(v.x), static_cast<T>(v.y), static_cast<T>(v.z)} {}
69 
70  constexpr std::size_t size() const { return 3; }
71 
72  value_type& operator[](std::size_t i) { return value[i]; }
73  value_type operator[](std::size_t i) const { return value[i]; }
74 
75  template<typename R>
76  t_vec3& operator=(const t_vec3<R>& rhs)
77  {
78  value[0] = static_cast<value_type>(rhs[0]);
79  value[1] = static_cast<value_type>(rhs[1]);
80  value[2] = static_cast<value_type>(rhs[2]);
81  return *this;
82  }
83 
84  T* data() { return value; }
85  const T* data() const { return value; }
86 
87  void set(value_type in_x, value_type in_y, value_type in_z)
88  {
89  x = in_x;
90  y = in_y;
91  z = in_z;
92  }
93 
94  inline t_vec3& operator+=(const t_vec3& rhs)
95  {
96  value[0] += rhs.value[0];
97  value[1] += rhs.value[1];
98  value[2] += rhs.value[2];
99  return *this;
100  }
101 
102  inline t_vec3& operator-=(const t_vec3& rhs)
103  {
104  value[0] -= rhs.value[0];
105  value[1] -= rhs.value[1];
106  value[2] -= rhs.value[2];
107  return *this;
108  }
109 
110  inline t_vec3& operator*=(value_type rhs)
111  {
112  value[0] *= rhs;
113  value[1] *= rhs;
114  value[2] *= rhs;
115  return *this;
116  }
117 
118  inline t_vec3& operator*=(const t_vec3& rhs)
119  {
120  value[0] *= rhs.value[0];
121  value[1] *= rhs.value[1];
122  value[2] *= rhs.value[2];
123  return *this;
124  }
125 
126  inline t_vec3& operator/=(value_type rhs)
127  {
128  if constexpr (std::is_floating_point_v<value_type>)
129  {
130  value_type inv = static_cast<value_type>(1.0) / rhs;
131  value[0] *= inv;
132  value[1] *= inv;
133  value[2] *= inv;
134  }
135  else
136  {
137  value[0] /= rhs;
138  value[1] /= rhs;
139  value[2] /= rhs;
140  }
141  return *this;
142  }
143  };
144 
145  using vec3 = t_vec3<float>; // float 3D vector
146  using dvec3 = t_vec3<double>; // double 3D vector
147  using bvec3 = t_vec3<std::int8_t>; // signed 8 bit integer 3D vector
148  using svec3 = t_vec3<std::int16_t>; // signed 16 bit integer 3D vector
149  using ivec3 = t_vec3<std::int32_t>; // signed 32 bit integer 3D vector
150  using ubvec3 = t_vec3<std::uint8_t>; // unsigned 8 bit integer 3D vector
151  using usvec3 = t_vec3<std::uint16_t>; // unsigned 16 bit integer 3D vector
152  using uivec3 = t_vec3<std::uint32_t>; // unsigned 32 bit integer 3D vector
153 
154  VSG_type_name(vsg::vec3);
155  VSG_type_name(vsg::dvec3);
156  VSG_type_name(vsg::bvec3);
157  VSG_type_name(vsg::svec3);
158  VSG_type_name(vsg::ivec3);
159  VSG_type_name(vsg::ubvec3);
160  VSG_type_name(vsg::usvec3);
161  VSG_type_name(vsg::uivec3);
162 
163  template<typename T>
164  constexpr bool operator==(const t_vec3<T>& lhs, const t_vec3<T>& rhs)
165  {
166  return lhs[0] == rhs[0] && lhs[1] == rhs[1] && lhs[2] == rhs[2];
167  }
168 
169  template<typename T>
170  constexpr bool operator!=(const t_vec3<T>& lhs, const t_vec3<T>& rhs)
171  {
172  return lhs[0] != rhs[0] || lhs[1] != rhs[1] || lhs[2] != rhs[2];
173  }
174 
175  template<typename T>
176  constexpr bool operator<(const t_vec3<T>& lhs, const t_vec3<T>& rhs)
177  {
178  if (lhs[0] < rhs[0]) return true;
179  if (lhs[0] > rhs[0]) return false;
180  if (lhs[1] < rhs[1]) return true;
181  if (lhs[1] > rhs[1]) return false;
182  return lhs[2] < rhs[2];
183  }
184 
185  template<typename T>
186  constexpr t_vec3<T> operator-(const t_vec3<T>& lhs, const t_vec3<T>& rhs)
187  {
188  return t_vec3<T>(lhs[0] - rhs[0], lhs[1] - rhs[1], lhs[2] - rhs[2]);
189  }
190 
191  template<typename T>
192  constexpr t_vec3<T> operator-(const t_vec3<T>& v)
193  {
194  return t_vec3<T>(-v[0], -v[1], -v[2]);
195  }
196 
197  template<typename T>
198  constexpr t_vec3<T> operator+(const t_vec3<T>& lhs, const t_vec3<T>& rhs)
199  {
200  return t_vec3<T>(lhs[0] + rhs[0], lhs[1] + rhs[1], lhs[2] + rhs[2]);
201  }
202 
203  template<typename T>
204  constexpr t_vec3<T> operator*(const t_vec3<T>& lhs, T rhs)
205  {
206  return t_vec3<T>(lhs[0] * rhs, lhs[1] * rhs, lhs[2] * rhs);
207  }
208 
209  template<typename T>
210  constexpr t_vec3<T> operator*(const t_vec3<T>& lhs, const t_vec3<T>& rhs)
211  {
212  return t_vec3<T>(lhs[0] * rhs[0], lhs[1] * rhs[1], lhs[2] * rhs[2]);
213  }
214 
215  template<typename T>
216  constexpr t_vec3<T> operator/(const t_vec3<T>& lhs, T rhs)
217  {
218  if constexpr (std::is_floating_point_v<T>)
219  {
220  T inv = static_cast<T>(1.0) / rhs;
221  return t_vec3<T>(lhs[0] * inv, lhs[1] * inv, lhs[2] * inv);
222  }
223  else
224  {
225  return t_vec3<T>(lhs[0] / rhs, lhs[1] / rhs, lhs[2] / rhs);
226  }
227  }
228 
229  template<typename T>
230  constexpr T length(const t_vec3<T>& v)
231  {
232  return std::sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
233  }
234 
235  template<typename T>
236  constexpr T length2(const t_vec3<T>& v)
237  {
238  return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
239  }
240 
241  template<typename T>
242  constexpr t_vec3<T> normalize(const t_vec3<T>& v)
243  {
244  return v / length(v);
245  }
246 
247  template<typename T>
248  constexpr T dot(const t_vec3<T>& lhs, const t_vec3<T>& rhs)
249  {
250  return lhs[0] * rhs[0] + lhs[1] * rhs[1] + lhs[2] * rhs[2];
251  }
252 
253  template<typename T>
254  constexpr t_vec3<T> cross(const t_vec3<T>& lhs, const t_vec3<T>& rhs)
255  {
256  return t_vec3<T>(lhs[1] * rhs[2] - rhs[1] * lhs[2],
257  lhs[2] * rhs[0] - rhs[2] * lhs[0],
258  lhs[0] * rhs[1] - rhs[0] * lhs[1]);
259  }
260 
261  template<typename T>
262  constexpr t_vec3<T> mix(const t_vec3<T>& start, const t_vec3<T>& end, T r)
263  {
264  T one_minus_r = 1 - r;
265  return t_vec3<T>(start[0] * one_minus_r + end[0] * r,
266  start[1] * one_minus_r + end[1] * r,
267  start[2] * one_minus_r + end[2] * r);
268  }
269 
270  template<typename T>
271  constexpr t_vec3<T> orthogonal(const t_vec3<T>& v)
272  {
273  // use the cross product against the axis which is the most orthogonal to the input vector.
274  auto abs_x = fabs(v.x);
275  auto abs_y = fabs(v.y);
276  auto abs_z = fabs(v.z);
277  if (abs_x < abs_y)
278  {
279  if (abs_x < abs_z) return {0.0, v.z, -v.y}; // v.x shortest, use cross with x axis
280  }
281  else if (abs_y < abs_z)
282  {
283  return {-v.z, 0.0, v.x}; // v.y shortest, use cross with y axis
284  }
285  return {v.y, -v.x, 0.0}; // v.z shortest, use cross with z axis
286  }
287 
288 } // namespace vsg
289 
290 #if defined(__clang__)
291 # pragma clang diagnostic pop
292 #endif
293 #if defined(__GNUC__)
294 # pragma GCC diagnostic pop
295 #endif
t_vec2 template class that a represents a 2D vector
Definition: vec2.h:36
t_vec3 template class that a represents a 3D vector
Definition: vec3.h:34