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| VkStructureType | sType | 
|  | 
| void * | pNext | 
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| VkBool32 | separateDenormSettings | 
|  | 
| VkBool32 | separateRoundingModeSettings | 
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| VkBool32 | shaderSignedZeroInfNanPreserveFloat16 | 
|  | 
| VkBool32 | shaderSignedZeroInfNanPreserveFloat32 | 
|  | 
| VkBool32 | shaderSignedZeroInfNanPreserveFloat64 | 
|  | 
| VkBool32 | shaderDenormPreserveFloat16 | 
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| VkBool32 | shaderDenormPreserveFloat32 | 
|  | 
| VkBool32 | shaderDenormPreserveFloat64 | 
|  | 
| VkBool32 | shaderDenormFlushToZeroFloat16 | 
|  | 
| VkBool32 | shaderDenormFlushToZeroFloat32 | 
|  | 
| VkBool32 | shaderDenormFlushToZeroFloat64 | 
|  | 
| VkBool32 | shaderRoundingModeRTEFloat16 | 
|  | 
| VkBool32 | shaderRoundingModeRTEFloat32 | 
|  | 
| VkBool32 | shaderRoundingModeRTEFloat64 | 
|  | 
| VkBool32 | shaderRoundingModeRTZFloat16 | 
|  | 
| VkBool32 | shaderRoundingModeRTZFloat32 | 
|  | 
| VkBool32 | shaderRoundingModeRTZFloat64 | 
|  | 
The documentation for this struct was generated from the following file: